This department (STEAM, for its acronym in English) is composed of the subjects of Science, Technology, Engineering, Art and Mathematics. For a truly complete scientific education, attention must be paid both to the theoretical knowledge of these subjects and to the learning and development of the scientific method.

The main competences that students must acquire in the scientific field are:

Learning to observe reality

A person with a scientific mindset should allow themselves to be amazed at the natural and social phenomena that he discovers around him. By observing the environment and through laboratory practices, students can learn and play with aspects and principles they are studying theoretically in a more direct manner, and in doing so can facilitate and concretize their understanding.

Application of the scientific method

Observe, formulate hypotheses, discuss and contrast them. Students carry out projects and participate in competitions that pose problems and challenges; all in order to attain the required skill in the rigorous application of the scientific method, which seeks to find solutions to real problems.

Communication of results

As important as reaching a conclusion is the ability to share and present it to others. Prepare a report, make a presentation, order the relevant statistical data… communication skills are essential for teamwork.

Scientific ethics

Along with the potential of science, its limitations must also be explored. Only by understanding the value of the human being can we discover that the mission of science is to contribute to the good of society, to the good of every person.

Robotics as a learning activity

Due to its capacity to highly motivated students, as well as the logical thinking structures it develops, we in Viaró carry out programming and robotics activities at all levels.

In the Infant stage, and as an extracurricular activity, students can learn the rudimentals of modular programming through games using programmable robots. In Primary the focus is on the basic principles of the Scratch programming language, in addition to developing projects with LEGO Education Wedo. Finally, and from Secondary, they study and carry out robotics projects in a curricular form based on the Mindstorm robot from LEGO Education.